My Learning Log Week 6: Uses of CALL

 

WEEK 6

Uses of CALL

Uses of CALL in English Language Teaching

  • Drill and practice
        A tool for saving time with the immediate feedback The learning principles behind Drill and Practice is the Behaviorism Learning Theory and the Audiolingual approach language to teach.
Drill and practice consists of three steps:
            - Providing stimulus;
            - Receiving active response from the learner; and
            - Giving immediate feedback
Types of drill and practice activities (exercises)
            - Paired Associate (Matching);
            - Sentence Completion;
            - Multiple Choice;
            - Part Identification;
            - True-False; and
            - Short-Answer questions
  • Computer as tutor
            The role of the computer as tutor is to present to the learners the content of the lesson as text graphics, video, animation, or slides, including learning activities, drills, and practice.
The program consists of the following stages:
            - Introduction stage (stating aims, background knowledge),
            - Presentation of the content, exercises and/or testing;
            - Giving the feedback
  • Computer used for simulation/problem solving
           The program is designed to create language interaction through problematic situations, conditions or problems challenging for the learner to solve. Many simulation programs are problem-solving games, which are entertaining and educational (edutainment).
  • Games on computer
        The main principle behind computer gaming is that “Learning is Fun.”The aim is to create a pleasurable learning environment , motivate the language learner, provide entertainment to the learner. CALL games and simulation games are similar in that both are designed to motivate students to learn through entertainment.

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